The Adventure so Far

  • Act I – The Setting Sun
    • Prologue: The Recruits
      • Session One: The Clarion Call Character creation, world introduction, and a train ride. The Clarion Call
      • Session Two: The Crimson Coup Rorrik, The Prisoner of Angrad, The “Silver-Slayers,” and the long-overdue arrival in Utica. Once there, the encounter with Uncle, the Emperor’s Return, Marshal Redhammer, “Introducing, the Dawn Patrol!”, and the Crimson Coup. Finally, the flight from Utica, Iago’s betrayal, and Blockade’s Runner. Dear Kitty – 1
    • Chapter One: An Emperor in Exile
      • Session Three: Safeport Blockade: Demon Hunter, Skulduggery in Cliffport, and Plotting aboard the Runner. Welcome to the Warrens, Raeili the Landlord, and Lies by Lantern-Light. Dear Kitty – 2
        • Intercalary Chapter: Blood In which blood is spilled. Blood
      • Session Four: Diplomatic Immunity Wanted: The Dawn Patrol, and Diplomatic Immunity. Eyes Only
        • Intercalary Chapter: Iron In which iron is forged in fire. Iron
      • Session Five: Devils on the Dance Floor The Dren Plantation, Lunch with Feraon, and A Hesitant Invitation. Then, The Drens are Liars, Cyvanna’s Shame, and Grakkas Dances.
        • Intercalary Chapter: Sandwich In which a sandwich feels shame. Sandwich
      • Session Six: May We Die in the Forest Mooring, the Lookouts, the Wicked of the Wild, and the Patchwork Hunter. Then, the Hunt for Dragonstone, and Nightmare Visions. Friends from the Past and Dear Kitty – 3
        • Intercalary Chapter: Fire In which a fire is lit. Fire
      • Session Seven: Arrows of Black The Eyrewood, the Verdant Palm, the Black Arrow, and the Reach Wardens. Then, Return to Dren, and Old Enemies.
        • Intercalary Chapter: Obsidian In which obsidian runs red. Obsidian
    • Chapter Two: The Return
      • Session Eight: A Day of Rest Relaxing at Dren’s, Fire and Rock, Whiskey with Cyvanna, and The Thrane Warship.
        • Intercalary Chapter: Wish In which a wish is made. Wish
      • Session Nine: Out of Exile The Night’s Watch, Below Deck, and Tauntaun’s Anxious Ride. Then, Iron Landing, the Road to Tuari, and the Emberguard’s Siege. My Family
        • Intercalary Chapter: Fall, Part I: Siegebreak In which a decision is made. Siegebreak
        • Intercalary Chapter: Fall, Part II: Safe In which it becomes unsafe. Safe
        • Intercalary Chapter: Fall, Part III: Ash In which ash becomes ash. Ash
        • Intercalary Chapter: Fall, Part IV: Trust In which the seeds of trust are planted. Trust
      • Session Ten: Fall Breaking the siege, The Iron Lord, A Joyous Reunion, and a night of rest. Then, Redhammer’s Ultimatum, A Meeting in Ash, and Death of a Hero. Finally, a Simple Gift, the Flight from Tuari, and the Drunk Duck.
        • Intercalary Chapter: Burn With Me (by Sarai) In which rage is unleashed. Burn With Me
  • Act II: The Coldest Night
    • Chapter Three: Rise of a Monster
      • Session Eleven: The Collection The Talking Shield, Riders in Black, Fighting the Dusk Patrol, and One Kind of Kindness. Then, Trieste, the Seven Stones, and Redhammer’s Ultimate Betrayal.
        • Intercalary Chapter: Defected In which the defector returns. Defected
      • Session Twelve: The Fate of the Guardians, Part I The Call of the Redhammer, Baphomet’s Bargain, The Ruins of Fury, the Obsidian Deathtrap, and the Archmage who Lost his Way. Then, the Abandoned Fort, The Marauders of the Golden Grove, and T’zin’s Final Form.
      • Session Thirteen: The Fate of the Guardians, Part II The Vulcani of the Heartwood, Harken’s Trail, and Hunting Rureth. Then, Harken’s Demands, Harken’s Revenge, and the Escape from Westwater. Finally, The Beginning of the End, and The Legacy of the Iron Lord. Labors of the Lost
        • Intercalary Chapter: Unguarded, Part I: Strength In which strength is summoned. Strength
        • Intercalary Chapter: Unguarded, Part II: Trust, Part II In which trust is lost. Trust, Part II
        • Intercalary Chapter: Unguarded, Part III: Silver In which Silver becomes a weapon. Silver
        • Intercalary Chapter: Unguarded, Part IV: Fire, Part II In which a fire is extinguished. Fire, Part II
    • Chapter Four: Sins of the Past
      • Session Fourteen: Unguarded Forged Iron, Ryrndrom Kyadni, Snow Falling on Tuari, and the Light in the Sky. Then, the Crimson Marauder, and Red Utica. Finally, Journey Through the Spine, Meeting the Norsca, the Lovis Clan, and Endymion’s Past. Dear Kitty – 7
        • Intercalary Chapter: Silver, Part II In which the weapon becomes a hero. Silver, Part II
      • Session Fifteen: The Council of Trieste Defending the Lovis, The Journey Home, and New Turath. Then, the Council of Trieste. Jarl’s View of the Kalahari Rebellion (By Nick)
        • Intercalary Chapter: Iron, Part II In which iron is beaten, but unbroken. Iron, Part II
  • Act III – The Break of Dawn
    • Chapter Five: A World in Flames
      • Session Sixteen: Ravenfall Calling in Favors and Forging Alliances, and Two Heads as Proof. Then, the War Council, Impeccable Timing, and A Reunion of Silverclaws. Then, the Battle of Thrones, Storming the Castle, Showdown with Endymion, and the Break of Dawn. Finally, the New Guardians, Checkmate with a Pawn, and Uncle’s Niece. The Fall of Gwind Mourning the Lost Shen Kamaat: The Eternal Soul Beetle Vicorin’s MANuscript Tree Leaves and Bark Brofight
        • Intercalary Chapter: Five In which five become none. Five
      • Session Seventeen: The Lesser Evil The Fate of Utica, A Favor from Blockade, and the Shadow Man. Then, What Must be Done, Vicorin Doesn’t Like Magic, and The Iron Lord’s Farewell. Then, Pleading with the Wardens, The Daughter of Vulcanica, Freeing the Wicked, and a Night in Valiraura. Finally, Baphomet’s Helmount, into Shadow’s Fall, and Shady Promises.
        • Intercalary Chapter: Eternity In which eternity begins. Eternity

The Adventure so Far

The Dawn Patrol Arikiba Arikiba