The Dawn Patrol
Religions of Vulcanica
There are four main religions in Vulcanica, each functioning in distinctly different ways.
The least common religion in Vulcanica, and practiced almost exclusively by the Dragonborn of Haven. This religion believes that Arkhosia, the first great empire of Vulcanica, was the only rightful one, and seeks to restore the Dragonborn to their place as the rightful rulers of Vulcanica. This religion is outlawed in Cinderfell, and Arkhosians are persecuted within the Empire to the full extent of the law. Tensions between Arkhosians and non-Arkhosians are extremely high, with virtually all encounters between the two groups eventually erupting into conflict.
Arkhosian is not a playable religion as of the beginning of the campaign. A character with loyalty to Arkhosia would have been weeded out of training long before being promoted to Emberguard status.
Those who believe that Anubis is the rightful divine might in Vulcanica. They are not prone to violence nor violent acts in his name (as Anubis is a peaceful ruler), but they have a history of being roused to agitation when Anubis is questioned by Cinderfell. Tensions are currently strained between Nubians and non-Nubians, with virtually zero Nubians living outside of Trada.
As with Arkhosians, Nubians are not allowed in the Emberguard. At campaign launch, this religion is not an option for player characters.
The Old Gods (Pagans)
This is the way of gods like Bane, The Raven King, and Pelor. Thouh the gods are all recognized and known to exist by virtually all in Vulcanica, there are many who question their right to reign over mortals, and do not trust them to lead the world in the right direction. Those who do, however, are still plentiful, and the Emperor honors this religion as both acceptable and an important part of Cinderfell’s history. There is currently no persecution of most Pagans in Cinderfell (though those few who follow the evil gods are shunned and ostracized), nor is there tension between Pagans and most non-Pagans.
- Old Gods accepted in Cinderfell
- Bane/Pondrus – Unaligned God of Redemption, Justice, and Freedom.
- Corellon – Unaligned God of Beauty, Art, Magic and the Fey. Seasonal God of the Spring and Patron of Eladrin.
- Erathis – Unaligned Goddess of Civilization, Inventions and Law.
- Ioun – Unaligned Goddess of Knowledge, Skill and Prophecy.
- Kord – Unaligned God of Storms, Battle and Strength.
- Melora – Unaligned Goddess of Wilderness, Nature and the Sea.
- Moradin – Lawful Good God of Family, Community and Creation (as in smithing). Patron of Dwarves.
- Pelor/Mathas – Good God of Sun, Agriculture and Time. Seasonal God of Summer.
- The Raven King/Corax – Unaligned God of Death, Fate and Prophecy. Seasonal God of Winter.
- Sehanine – Unaligned Goddess of Illusion, Love and the Moon. Seasonal Goddess of Autumn and Patron of Elves.
- Old Gods accepted in Cinderfell
- Asmodeus – Evil God of Tyranny and Domination. Lord of Devils.
- Gruumsh – Chaotic Evil God of Slaughter and Destruction. Patron of Orcs.
- Lolth – Chaotic Evil Goddess of Shadow and Lies. Patron of Drow and spiders.
- Tharizdun – The Chained God, also known as the Elder Elemental Eye, creator of the Abyss. Is currently imprisoned in the Elemental Chaos, and cannot grant spells or perform miracles.
- Torog – Evil God of the Underdark. Patron of Jailors and Torturers.
- Vecna – Evil God of the Undead and Necromancy. Lord of Secrets.
- Zehir – Evil God of Darkness and Poison. Patron of Assassins.
Player characters may, if they wish, choose to follow the Old Gods. This conveys no benefit (aside from character fluff) unless the character is playing a class with the Divine power source. If such is the case, they choose divine feats and powers normally, and may choose from the gods listed above, but only from the first section (The only exception to this would be Gruumsh being worshipped by an Orc or Half-orc character, but the character will face much scrutiny for their beliefs).
Path of the Martyrs (Walkers, Followers of the Path)
The most common religion within Cinderfell, and a technical offshoot of the Old Gods. This religion reveres the sacrifices of Corax and his companions made to heal Vulcanica, and seeks to honor those that similarly make sacrifices for the benefit of others. Both Raven’s Rest and Shadow’s Fall are considered sacred places by Walkers, and both sites are regularly visited by pilgrims seeking enlightenment. Tensions between Walkers and non-Walkers are present, but a virtual non-issue in almost all cases.